Aron West, best known as the co-designer of Catacombs, the dexterity dungeon crawl, comes onto the Cardboard Herald to talk with Jack about the development of catacombs, storytelling, designing dexterity games, Kickstarter delays, and the importance of stretching before a con. It was an absolute pleasure to talk with Aron, and with so many upcoming Catacombs projects on the horizon, Jack can't wait to get his flick on.
Time stamps:
00:00:13 - Intro monologue
00:03:34 - (Interview Starts) - Exercise before / during a convention
00:04:50 - Growing up in Canada / Interests /
00:08:20 - Early Gaming & Design leading to the design of Catacombs
00:14:43 - Reflections on gaming habits and career decisions
00:21:39 - In depth discussion about Catacombs development & release
00:32:00 - Kwanchai Moriya's reimagining of the Catacombs universe
00:42:52 - New games (Catacombs Conquest, Catacombs & Castles, etc...)
00:47:20 - Loyalty to Kickstarter backers
00:53:47 - Advice in designing dexterity / all games
01:00:51 - Outro monologue
If you want to talk with Aron West, he and Catacombs will be at the inaugural Shut Up & Sit Down convention in October and the inaugural PAX Unplugged in November.
Helpful links of stuff mentioned in the show:
Elzra Games - https://www.elzra.com
BGG Link for Catacombs - https://boardgamegeek.com/boardgame/195137/catacombs-third-edition
Cardboard Cutouts Episode 1 - https://www.youtube.com/watch?v=4yok25uN0-A
The Cardboard Herald on Twitter - https://twitter.com/CardboardHerald
Thanks everyone for such great response to the Cardboard Cutouts episode 1. We'll have lots and lots more video content include reviews, early impressions, and Cardboard Cutout recommendations soon!