00:00 - Releasing a game at GenCon
04:33 - Did River of Gold start as an L5R Game?
09:25 - Working with an imprint of Asmodee
11:34 - Why no solo mode?
14:55 - Developing the linear aspect of the game
18:32 - Commercial pressures for success
21:24 - Motivation to become a designer
25:13 - What makes a good sell sheet & game pitch?
27:18 - Dream universe to adapt into a board game
31:34 - What's next for Keith & River of Gold?
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