00:00 - Intro
01:10 - Making war games more approachable
03:31 - Origins as a designer
06:01 - First pitch, first publish
08:25 - Mistakes as an early designer
10:55 - Developing a partnership with Trevor
14:08 - Did you know how big Undaunted would be?
18:09 - Fetishizing elegance
20:01 - When to work alone vs. co-design
22:42 - No solo in Stalingrad?
27:29 - Origins of Resist!
31:26 - Accuracy vs. sensitivity in historical games
37:14 - Design objectives with Stalingrad
44:54 - What media helps fuel your creativity
50:20 - Did research for a game every change your mind?
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551