This interview was from a bit back (speaking of which, I recommend you check out the video channel for tightly produced video interviews released typically much earlier than the podcast). Anyway, it was a great conversation about Tapestry BEFORE it came out. I have a feeling that our conversation would have been a whole other thing if it were post release (though equally as pleasant, Iām sure). Anyway, hope you dig it.
00:52 - Plans to grow Stonemaier
03:23 - Feelings on the precipice of Tapestry
04:34 - Origins of the game - Sculpts informing mechanical decisions
06:37 - Controversy over Tapestry price
13:11 - Design & Development - What is the killer feature of the game
16:29 - Most surprising thing to come out of blind playtesting
17:57 - The conflict between gamer Jamey and designer/publisher Jamey
19:11 - How have you evolved as a designer?
21:14 - Reflections on Charterstone
26:19 - Planning the Tapestry rollout and media schedule
27:10 - Tapestry rulebook & becoming the Apple of boardgames
30:00 - Any plans for a Stonemaier cooperative game?
32:04 - Reserving content for expansions
35:13 - How is Stonemaier preparing for a potential Tariff war?
38:42 - What are you doing for fun these days?
41:10 - Making time for fun outside of work
43:14 - How / When / Where can people find Tapestry?
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