Our interview with Ruins of Mars designer Don Riddle
03:19 - Thematic resonance in Ruins of Mars
05:08 - Why a rondel?
10:59 - From custom MTG Maker to Game Designer
16:54 - The help of local / online game design communities
19:57 - Solo mode?
20:32 - Killer feature of the game
21:59 - Biggest challenges during development?
23:44 - One skill aspiring designers must hone
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